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Scranton Excalibur Interview

I was contacted by a student journalist from Scranton High School asking if I could answer some questions about working as a game designer: 1. How did you first became interested in video games? I...

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MDTDS 14 Minute Presentation

http://www.youtube.com/watch?v=r0kZK_WEOTQ Just a few days before moving to Vietnam I gave a presentation about Multi-Directional Top-Down Shooters at the San Francisco chapter of the IGDA in our first...

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Gameloft Vietnam’s First Game Jam A Success

Please view the full post to see the Unity content. My friend Stefan and I organized the first Gameloft game jam in Vietnam. It was held two weeks ago, we had 8 teams competing, most of them using...

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The Basics of Scrum

I’ve personally been interested in various production methodologies since about 2005. The two that have been the most interesting to me are The Cerny Method and Scrum. Gameloft recently gave me an...

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Four Key Traits for Designers

These are the traits that I look for when hiring designers. These are also the first things that I teach when training new designers. Know What is Essential Designers need to understand the soul of...

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Threats to Ouya — You Win!

There is a new Android based game console on the horizon called Ouya. There are plenty of people excited about it and plenty of people saying that it will fail. I had some thoughts while commuting on...

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Note to Self…

Stop trying to invent yourself as a creative genius and start thinking of yourself as a competent craftsman!   In my own journey as a game designer I frequently find myself not exploring an idea...

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The Professional Designer

A Human Endeavor Design is about providing solutions to problems. When I talk to engineers they say: “that sounds just like engineering” and when I talk to marketers they say “that sounds just like...

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Gamelab

I’ve been consulting (as dxSaigon) for a project called Gamelab. It’s a medical research themed game jam where we’ve paired Vietnamese research scientists from OUCRU (Oxford University Clinical...

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UX without UI

I gave a presentation at the local UX Meetup about creating user experiences in action videogames.

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